Kampagnen |
---|
EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Troll runts must survive by their smarts instead of their muscles. The ones that make it are those smart enough to fashion weapons and very rudimentary padded 'armor' for themselves to help level the playing field against their stronger peers. They have also learned to hit as hard as they can once, then run to avoid some of the return strikes.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Troll Chucker Troll Chopper |
Kosten: | 15 |
LP: | 30 |
Bewegungskosten: | 4 |
EP: | 32 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Troll Tribe Runt |
Fertigkeiten: | regenerates |
Speer Stich | 14 - 1 Nahkampf | Erstschlag run away! | |
Speer Stich | 10 - 1 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 20% |
Stich | 20% |
Wucht | 20% |
Feuer | 0% |
Kälte | 0% |
Arkan | -10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 2 | 60% |
Burg | 1 | 40% |
Dorf | 1 | 40% |
Flachland | 1 | 30% |
Gefroren | 2 | 20% |
Höhle | 1 | 40% |
Hügel | 1 | 50% |
Küstennahes Riff | 2 | 30% |
Pilzhain | 2 | 50% |
Sand | 2 | 30% |
Seichtes Wasser | 2 | 20% |
Sumpf | 2 | 20% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 40% |
Wald | 2 | 40% |